By Ashley ML Brown
Role-playing video games supply an opportunity to faux, make think, and proportion fable. they generally invoke heavy subject matters into their online game play: morality, violence, politics, spirituality, or sexuality. even supposing attention-grabbing ethical debates perennially look within the media and academia in regards to the appropriateness of video games’ skill to accommodate such grownup suggestions, little or no is understood in regards to the intersection among video games, playfulness, and sexuality and what this could suggest for players.
This publication bargains an in-depth, ethnographic inspect the phenomenon of erotic role-play throughout the studies of avid gamers in multiplayer and tabletop role-playing video games. Brown explores why contributors interact in erotic role-play; discusses the principles interested in erotic role-play; and uncovers what twiddling with sexuality in ludic environments ability for gamers, their companions, and their daily lives. Taken jointly, this e-book presents a wealthy, nuanced, and unique account of a provocative topic.
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Extra resources for Sexuality in Role-Playing Games
This is especially the case since no causal relationship has been established between role-play and health risks. Additionally, past research has noted role-play was positively viewed by participants as a ‘relaxing break’ rather than a total escape from the problems of reality (Williams, Kennedy, and Moore 2010). In addition to escapism, previous research has found immersion to be a key motivation to role-play (Williams, Kennedy, and Moore 2010). Immersion is a popular concept in the field of game-studies literature and has been defined as a “metaphorical term derived from the physical experience of being submerged in water … the sensation of being surrounded by a completely other reality, as different as water is from air, that takes over all of our attention, our whole perceptual apparatus” (Murray 1997, pp.
Following from the earlier assertion that tabletop RPGs require a large time investment, Fine found players often viewed the background r eading necessary to participate in games as a type of educational endeavour. He notes that whilse “these games do not provide realistic depictions of … medieval Europe,” serious discussions about the practicalities of “such things as the weight of plate armour, the social structure of the Catholic Church in twelfth-century France” do occur (1983, p. 54). In addition to such d iscussions, tabletop RPGs were additionally viewed by informants in his study as increasing aptitude in a number of real-life behavioural skills such as information synthesis, decision-making, leadership, and role-playing as a type of acting (Fine 1983).
Both the art of living and the care of the self are informed by institutional discourses that seek to monitor sexuality and its effects on the body. ’ Discourse provides the ethical, legal, and religious codes through which individuals develop their ethical sense of self and come to view themselves as ethical beings in their relationships to others. In the real world, discourse takes the form of the power and knowledge that make up ethical codes of conduct, but in the virtual game world, discourse takes the form of rules.
Sexuality in Role-Playing Games by Ashley ML Brown